Strategy before decoration
The target player, server structure and communication goal define the visual direction.
With a background in advertising agencies, I have specialized in visual design services for Metin2 servers since 2019–2020 and built coherent visual systems for some of Türkiye’s largest, longest-running and pioneering server brands.
My agency background taught me to treat design not as a collection of individual graphics, but as a system with a clear audience, hierarchy and brand language. I bring that approach to every Metin2 project.
From the first logo sketch to autopatcher, web interface, Discord assets, promotional guide, social media and motion work, every component is designed to belong to the same server universe.
The target player, server structure and communication goal define the visual direction.
Server types, player expectations and platform-specific formats are considered from the start.
Every deliverable carries the same visual character without becoming repetitive.